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motion simulator : ウィキペディア英語版
motion simulator

A motion simulator or motion platform is a mechanism that encapsulates occupants and creates the effect/feelings of being in a moving vehicle. A motion simulator can also be called a motion base, motion chassis or a motion seat.〔(【引用サイトリンク】publisher=Phillip Denne, Transforce Developments Ltd )〕 The movement is synchronous with visual display and is designed to add a tactile element to video gaming, simulation, and virtual reality. When motion is applied and synchronized to audio and video signals, the result is a combination of sight, sound, and touch.〔(【引用サイトリンク】publisher=Phillip Denne )〕 All ''full motion'' simulators move the entire occupant compartment〔 and can convey changes in orientation and the effect of false gravitational forces. These motion cues trick the mind into thinking it is immersed in the simulated environment and experiencing kinematic changes in position, velocity, and acceleration. The mind's failure to accept the experience can result in motion sickness.〔 Motion platforms can provide movement on up to six degrees of freedom:〔 three rotational degrees of freedom (roll, pitch, yaw) and three translational or linear degrees of freedom (surge, heave, sway).
==Types〔==
Motion simulators can be classified according to whether the occupant is controlling the vehicle, or whether the occupant is a passive rider, also referred to as a simulator ride or motion theater.
*Common examples of occupant-controlled motion simulators are flight simulators, driving simulators, and auto racing games. Other occupant-controlled vehicle simulation games simulate the control of boats, motorcycles, rollercoasters, military vehicles, ATVs, or spacecraft, among other craft types.
*Examples of passive ride simulators are theme park rides where an entire theater system, with a projection screen in front of the seats, is in motion on giant actuators. An enhanced motion vehicle moves the motion base along a track in a show building. See Simulator ride and the Ride simulator section of this article for more details on passive motion simulators.
Historically, motion platforms have varied widely in scale and cost. Those in the category of amusement park rides and commercial and military aircraft simulators are at the high end of this spectrum; arcade style amusement devices fall into the middle of the spectrum, while smaller and lower-costing home-based motion platforms comprise the other end.
Modern motion platforms have become complicated machines, but they have simpler roots. Many of the early motion platforms were flight simulators used to train pilots.〔Page, Ray L. “Brief History of Flight Simulation.” In ''SimTechT 2000 Proceedings''. Sydney: The SimtechT 2000 Organizing and Technical Committee, 2000〕 One of the first motion platforms, the Sanders Teacher, was created in 1910. The Sanders Teacher was an aircraft with control surfaces fitted to the ground by a simple universal joint. When wind was present, the pilot in training was able to use the control surfaces to move the simulator in the three rotational degrees of freedom. Around 1930, a large advance in motion platform technology was made with the creation of the Link Trainer. The Link Trainer used the control stick and external motors to control organ bellows located under the simulator. The bellows could inflate or deflate, causing the simulator to rotate with three degrees of freedom. In 1958 the Comet IV was designed using a three-degrees-of-freedom hydraulic system. After the Comet IV both the range of motion and the degrees of freedom exhibited by motion platforms was increased. The most expensive motion platforms utilize high-fidelity six-degrees-of-freedom motion, often coupled with advanced audio and visual systems. Today you will find motion platforms in many applications including: flight simulation, driving simulation, amusement rides, and even small home-based motion platforms.
The high-end motion platform has been used in conjunction with military and commercial flight instruction and training applications. Today one can find high-end, multiple-occupant motion platforms in use with entertainment applications in theme parks throughout the world. The systems used in these applications are very large, weighing several tons, and are typically housed in facilities designed expressly for them. As a result of the force required to move the weight of these larger simulator systems and one or more occupants, the motion platform must be controlled by powerful and expensive hydraulic or electromagnetic cylinders. The cost of this type of motion platform exceeds US$100,000, and often goes well into the millions of dollars for the multi-occupant systems found at major theme park attractions. The complexity of these systems require extensive programming and maintenance, further extending the cost.
A typical high-end motion system is the Stewart platform, which provides full 6 degrees of freedom (3 translation and 3 rotation) and employs sophisticated algorithms to provide high-fidelity motions and accelerations. These are used in a number of applications, including flight simulators for training pilots. However, the complexity and expensive mechanisms required to incorporate all degrees of freedom has led to alternative motion simulation technology using mainly the three rotational degrees of freedom. An analysis of capabilities of these systems reveals that a simulator with three rotational degrees of freedom is capable of producing motion simulation quality and vestibular motion sensations comparable to that produced by a Stewart platform.
Historically these systems used hydraulics or pneumatics; however, many modern systems use electric actuators.
The middle of the spectrum includes a number of disclosures involving powered motion platforms aimed at arcade-style amusement games, rides, and other arrangements. These systems fall into a price range from $10,000 to $99,000 USD. Typically the space requirements for such a platform are modest requiring only a portion of an arcade room and a smaller range of motion is provided via similar, less expensive, control systems than the high-end platforms.
The lower-cost systems include home-based motion platforms, which have recently become a more common device used to enhance video games, simulation, and virtual reality. These systems fall into a price range from $1,000 to $9,000 USD. Within the 2000s (decade), several individuals and business entities have developed these smaller, more affordable motion systems. Most of these systems were developed mainly by flight simulation enthusiasts, were sold as do it yourself projects, and could be assembled in the home from common components for around one thousand US dollars ($1,000).〔(【引用サイトリンク】title=XSimulator DIY Motion Simulator Community )〕 Recently, there has been increased market interest in motion platforms for more personal, in-home, use. The application of these motion systems extends beyond just flight training simulation into a larger market of more generalized "craft-oriented" simulation, entertainment, and virtual reality systems.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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